Conditions | 17 |
Paths | 8 |
Total Lines | 53 |
Lines | 0 |
Ratio | 0 % |
Changes | 2 | ||
Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
Complex classes like getRenderProperties.js ➔ getRenderProperties often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
1 | /* global HTMLImageElement */ |
||
21 | function getRenderProperties(element){ |
||
22 | // If the element is a string, query select call again |
||
23 | if(typeof element === "string"){ |
||
24 | return querySelectedRenderProperties(element); |
||
25 | } |
||
26 | // If element is array. Recursivly call with every object in the array |
||
27 | else if(Array.isArray(element)){ |
||
28 | var returnArray = []; |
||
29 | for(let i = 0; i < element.length; i++){ |
||
30 | returnArray.push(getRenderProperties(element[i])); |
||
31 | } |
||
32 | return returnArray; |
||
33 | } |
||
34 | // If element, render on canvas and set the uri as src |
||
35 | else if(typeof HTMLCanvasElement !== 'undefined' && element instanceof HTMLImageElement){ |
||
36 | return newCanvasRenderProperties(element); |
||
37 | } |
||
38 | // If SVG |
||
39 | else if( |
||
40 | (element && element.nodeName === 'svg') || |
||
41 | (typeof SVGElement !== 'undefined' && element instanceof SVGElement) |
||
42 | ){ |
||
43 | return { |
||
44 | element: element, |
||
45 | options: getOptionsFromElement(element), |
||
46 | renderer: renderers.SVGRenderer |
||
47 | }; |
||
48 | } |
||
49 | // If canvas (in browser) |
||
50 | else if(typeof HTMLCanvasElement !== 'undefined' && element instanceof HTMLCanvasElement){ |
||
51 | return { |
||
52 | element: element, |
||
53 | options: getOptionsFromElement(element), |
||
54 | renderer: renderers.CanvasRenderer |
||
55 | }; |
||
56 | } |
||
57 | // If canvas (in node) |
||
58 | else if(element && element.getContext){ |
||
59 | return { |
||
60 | element: element, |
||
61 | renderer: renderers.CanvasRenderer |
||
62 | }; |
||
63 | } |
||
64 | else if(element && typeof element === 'object' && !element.nodeName) { |
||
65 | return { |
||
66 | element: element, |
||
67 | renderer: renderers.ObjectRenderer |
||
68 | }; |
||
69 | } |
||
70 | else{ |
||
71 | throw new InvalidElementException(); |
||
72 | } |
||
73 | } |
||
74 | |||
103 |